Super Power Beat Down: Batman vs Darth Vader (Alternate Ending) [Video]

Late last year, Bat in the Sun released a video featuring a fight between Batman and Darth Vader, and unsurprisingly, Darth Vader won the duel. Now, they’ve release a new version with a somewhat different storyline and an alternate ending.

“I’ll take my science over your magic any day.”

Best. Line. Ever.

[Bat in the Sun]


A First Look at Melissa Benoist as Supergirl [Pics]

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The first two pictures of Melissa Benoist (Kara Danvers/Kara Zor-El) wearing her Supergirl outfit for the upcoming CBS TV series have just been released, and all I have to say is: It’s just perfect! Here’s what Colleen Atwood, the designer of the costume, had to say about what she had in mind when she created the outfit:

“I wanted to embrace the past, but more importantly, thrust her into the street-style action hero of today.”

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[Via TMS | IGN]

Top Ten Games You Must Play Twice

Some games you play and when you are done with them, you are done with them. And some games you play and layers of story reveal themselves over time and you realize that you NEED to play the game another time to properly process everything you just saw and did.

Here are the top ten games you need to play more than once to truly appreciate. Heck, a few of these you may even need to play more than twice (and that’s really saying something).

[Image via emuparadise, story via Gametrailers]

Impressions From the Nintendo Indie Showcase at GDC-2015

Nintendo and indie are not two words you hear next to each other too often, so that alone should compel you to check this out. It shows us a very different side of Nintendo than we are used to (more raw, unpolished, ground level) and at the same time, shows us Nintendo is willing to evolve with the times.

Smart for Nintendo to shift some of its focus to indie games and indie game makers. They are the next great generation of creators, after all.

[image via NintendoFire, video via Gamespot]

5 Times Games Got Space Really, Really Right

You may see outer space an awful lot in science fiction games, but how often do you see it represented accurately? Outside Xbox threw together this cool list to show us the few examples of video games actually representing outer space realistically, based on science and what we already know.

[Image via Woondu, story via OutsideXbox]

Invisibility Glasses Still A Work In Progress

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AVG has attracted attention with a pair of spectacles designed to fool facial recognition systems. Though they build upon previous attempts, they are still very much at the concept stage.

You may remember the first such gadget was unveiled a couple of years ago by Isao Echizen of the National Institute of Informatics in Japan. He and his team worked on the idea after noting that it was now possible to quickly identify many (though still a minority of) people by cross-referencing their photograph to sites such as Facebook.

Echizen’s solution was a pair of spectacles which had the option to switch on several LEDs. The resulting light beam is in the near-infrared frequency and is thus invisible to the human eye, but can be detected by camera lenses. The resulting visual noise undermines facial recognition software.

AVG have built the LED technology into their concept prototype and noted that, as shown above, it can certainly be enough to defeat Facebook’s own face recognition. However, it poinst out that even many cellphone cameras used today are sophisticated enough to filter out light at wavelengths invisible to human, thus producing pictures that better replicate what the eye sees.

Its solution  is to use retroreflective materials. These are surfaces which reflect light back in precisely the same direction from which it struck the surface, rather than scattering it at angles like most surfaces. Such materials are commonly used in road signs, meaning they can be visible in dark conditions thanks only to the illumination from car headlights, rather than the sign requiring its own light source.

The front of AVG spectacles are covered in the material, meaning the frames show up in camera shots as a particularly bright outline. The idea is that this creates so much contrast between the spectacles and the rest of the image that it’s no longer possible to detect enough contrast between facial features for automated recognition to work.

AVG is displaying the spectacles at the Mobile World Congress event in Barcelona but describes them solely as a proof of concept, with no current plans for a commercial release. It says the current model, even with the retroreflective solution, still has major limitations: it only works when a camera uses a flash, and it doesn’t work with high-end cameras that have a particularly large dynamic range.

Video Game Could Treat Lazy Eye

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The developers of a video game say it could help treat people with the lazy eye condition. Dig Rush adjusts the graphics to force players to use both eyes to progress through the game.

Lazy eye, which is also called amblyopia, is a condition that can develop in childhood and involves visual impairment in one eye. Although it’s often sparked off by a physical problem with the eye, amblyopia itself is actually an issue with the brain, which compensates by taking less visual information from the affected eye.

If untreated, this imbalance can remain throughout the child’s life. Not only does that mean depth perception problems, but it can also mean being unable to see well if the ‘good’ eye is ever impaired.

Historically treatment has been somewhat crude, involving either wearing a patch over the good eye or using eye drops to make it blurry, forcing the developing brain to get used to processing all the information in the ‘lazy’ eye.

Researchers at McGill University in Montreal have developed an electronic treatment technique that uses old-style stereoscopic glasses: the ones with red and blue lenses for viewing early 3D footage. The treatment involves displaying blue and red images with varying contrast, such that the patient has to adjust the level of information they take from each of their eyes to see the full picture. The researchers licensed the technique to a company called Amblyotech Inc, which hopes to get FDA approval to market it as therapy.

In the meantime, Amblyotech has partnered with Ubisoft to develop the Dig Rush game. The initial version will be a platform game played on tablet computers, with key components such as characters and the platforms being in various shades of red or blue. The idea is that players will need to use both eyes to progress.

Ubisoft plans to design the game with adjustable display settings, allowing a physician to set the contrast to suit the specific imbalance in the visual processing of the patient.

[Image credit: Ubisoft via BBC]