Auschwitz: Drone Video of the Former Nazi Concentration Camp [Video]

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Yesterday marked the 70th anniversary of the concentration camp’s liberation. Watch this drone video of the former Nazi concentration camp and spare a thought for the million+ people who died there between 1940 and 1945.

Drone video shows the Auschwitz-Birkenau concentration camp as it is today – 70 years after it was liberated by Soviet troops. The camp in Poland is now maintained as a World Heritage Site and is visited by thousands of tourists and survivors every year. Auschwitz was the largest camp established by the Germans during World War II. More than a million people – the vast majority of them Jews – died there between 1940, when it was built, and 1945, when it was liberated by the Soviet army.

[BBC News]


Chess Program Coded In 487 Bytes

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A new chess program takes up just 487 bytes. It appears to beat a record set on the ZX81 more than three decades ago.

BootChess can run on Windows, OS X or Linux systems. It’s a text only game, using a grid with letters to denote pieces and periods to denote empty squares. It appears to show one player’s pieces in capitals and the other’s in lower case.

Oliver Poudade told the BBC that he took on the project as a challenge to promote “sizecoding”, the idea of making code as efficient as possible.

In a detailed post about the project, Poudade explains that he was inspired by the game 1K ZX Chess, created by David Horne for the ZX81 computer in 1982. Despite the name (which actually referred to the one kilobyte of memory on the computer) that game only took up 672 bytes.

Horne once noted that the memory constraints were so great that even an ending sequence (such as a congratulatory message for the winner) would have taken it over the limit.

Both games involve a human player against the computer. While the computer decides the “best” available legal move, it does so on simple criteria and neither learns from its experiences nor adapts to the opponent’s style of play. With Horne’s game, the criteria for assessing each move were:

  • will it take an opponents piece;
  • will it move a piece out of harm’s way;
  • will it move a piece into harm’s way; and
  • will it lead to check on the opponent.

Poudade says that in principle programming a chess game is not difficult: the challenge was to do so with a small amount of code while still making it visually recognizable. He noted that pawns were the hardest to program as their allowable moves varies so much depending on the circumstances.

As with 1K ZX Chess, BootChess is missing two key components that mean it’s arguably not a “real” chess game:

  • castling, in which a player can switch the positions of the king and castle (also called rook); and
  • en passant, in which if an opponent moves a pawn two spaces on its initial advance, a player can capture the pawn as if it had only moved one space.

There are also a few rules missing, such as the option for a player to claim a draw if the game goes 50 moves without a piece being captured or a pawn moves, or if the exact same board position occurs three times.

BootChess does have one advantage over its predecessor: it allows a pawn that reaches the other side of the board to be replaced by a queen. That’s still a compromise however as real chess also allows replacement by a castle, bishop or knight.

This Inflatable Night Sky Will Astound You

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London has an event called “Light Night” where they bring together dreamers and artists and engineers to build fantastic installations based around light. Though the results are always awe-inspiring, one team this year took it to new heights.

London’s annual “light night,” called Light Night Canning Town, brings together artists and makers to build light-focused installation art, much of it beneath the busy A13. The event’s second year took place this winter, and included this wonderfully cool project by the London design studio Loop.pH. It’s called Osmo, and it’s a pneumatically-inflated cocoon made from silver mylar—the same stuff used as insulation on everything from emergency blankets to spacecraft.

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There was even a zip-up entrance so no outside light filtered in and ruined the illusion of sitting among the stars. What I would’ve given to have sat underneath that for a moment and just lost myself. Light pollution in my city denies me such simple pleasures.

[Image and Story via Gizmodo | Images: Loop.pH.]