Reddit: Helping Noob Console Gamers Since Forever

So a guy on Reddit posted about how he was interested in console gaming but was kinda poor and didn’t know where to start. As you can see above, Redditors stepped up and not only led him in the right direction but straight up gave him a game collection, as seen above.

So the next time you hear someone talking about how Reddit is all fedora wearing neckbeards you remind them they are usually INCREDIBLY kind and selfless people! Props to all involved. You give gamers a good name (sometimes).

(Via)


Trust Me, Play This Game: Gravity Rush 2 Review

One thing that made me sad some years back was that the frankly awesome game Gravity Rush was delegated to the PS Vita meaning very few people would get a chance to experience it. The game looked original and stylish, and the low gravity combat was a trip. Well, good news for Gravity Rush fans like me as part 2 just hit the PS4 and takes an already good game into some great territory.

All hail somewhat original games still being made. They keep this industry from becoming sickeningly repetitive and the truest of gamers and geeks truly appreciate the games that are still brave enough to be original and try something new (and yes, I am aware this is a sequel, which makes some of my points moot, but I am standing behind all I wrote).

[Gravity Rush 2]

Paper and String: The DIY Centrifuge

A centrifuge is a vital piece of kit for hospitals and labs across the world. But what if you could make one out of paper and string? The so-called ‘paperfuge’ is the cheapest and fastest hand-spun centrifuge ever designed — and it can reach speeds of up to 125,000 revolutions per minute. Nature Video reveals how this invention will allow basic diagnostic tests in areas without laboratory resources or electricity.

[nature video]

Lawyers Brand iTunes App Store A Monopoly

Apple will face a court hearing over claims its tight control of iPhone apps constitutes an unfair monopoly. The plaintiff claims Apple’s 30 percent revenue cut is effectively a “surcharge” on app buyers.

The people bringing the case say Apple effectively eliminates competition by making it difficult for app developers to sell directly to iPhone owners, both by threatening to bar developers from the iTunes store and by saying phone owners who get apps from other sources will void their warranty.

Apple told the court the claims don’t stand up because it doesn’t actually sell apps to customers. Instead it says it offers software distribution services to app developers.

A lower court had previously agreed with that argument and dismissed the case on the grounds that the plaintiffs – iPhone owners – hadn’t bought directly from Apple and thus couldn’t bring a case for damages against it.

An appeals court now says Apple’s argument isn’t strong enough to dismiss the case. In particular it questioned Apple’s analogy of being a mall owner that offers space to app developers, with the judges noting that would only stand up if the developers actually operated individual “stores.”

The ruling only means the case must be heard, not that the judges have decided on whether Apple is operating a monopoly unlawfully. They’ve also yet to grant the case a class-action status, which in theory could cover everyone who’s ever bought an app.

Even if the case appears to have a low chance of success, the sheer numbers involved may suggest why the lawyers are giving it a go. Anti-trust laws allow awards of up to triple the measurable financial damages, so with class action status the maximum awardable penalty would theoretically be 90 percent of all the money spent on iPhone apps.