They very well could be tied together and it would still look like 2 knots. Perception would make it look like more because we think in 3d and nothing more most of the time.
Just make it so that one portal is upside-down with relation to the other one. Then, from your point of view, the hammock is pulled "up" on both ends, with exactly the same force as it is pulled "down" in "your" room.
Techincally, I would ask why are there two knots. The two ends could be tied to eachother.
They very well could be tied together and it would still look like 2 knots. Perception would make it look like more because we think in 3d and nothing more most of the time.
I was just trying to be an ass. (but it seemed to me that both knots were inside the room and not on the edge…) Loved the concept anyway.
Techincally, I would ask why are there two knots. The two ends could be tied to eachother.
Techincally, I would ask why are there two knots. The two ends could be tied to eachother.
there is only one knot, you just see two because of how portals work
What about the edges of the portals? Wouldn't they like be infinitely thin and just cut through the fabric of the hammock?
In the game you could stand inside them, so I don't think so.
Correct… or is it. 0 dimension edges would make portals terribly hazardous.
There are infinite knots, go through one portal and you'll find yourself in another room with 2 knots, and then another, and then another…
Forever a lazy
Am I the only one who will nitpick that there is NOTHING holding the hammock up?
This sentence is false.
Just make it so that one portal is upside-down with relation to the other one. Then, from your point of view, the hammock is pulled "up" on both ends, with exactly the same force as it is pulled "down" in "your" room.
Technically, they were originally designed for hanging shower curtains.
You win three Internets.
In a similar vein: http://faultylogic.comicgenesis.com/d/20071124.ht…