Wolfenstein 1-D

The game that changed everything, now converted to a one-pixel line! From WONDER-TONIC, Wolfenstein 1-D:

In 1992, Wolfenstein 3-D revolutionized video games and created the 3D first-person shooter genre. Now, after decades of development, Wolfenstein 3-D has been converted to breathtaking, epoch-making 1-D. You can now play the game in a single, dazzling one-pixel line.

Got a lot of time (and looking for a squinting-induced headache)? Play now!

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8 Responses to Wolfenstein 1-D

  1. A line is actually two-dimensional; a point is one-dimensional. Even a one pixel version would be two-dimensional. In fact, humans can't even perceive that which is either two- or one-dimensional.

    • Though a two-dimensional object could not perceive another two-dimensional object on the same plane, because they would have no depth.

      From Flatland:
      “The first objection is, that a Flatlander, seeing a Line, sees something that must be thick to the eye as well as long to the eye (otherwise it would not be visible, if it had not some thickness)”

      • It is 1D because you can only move in 1 axis (lets call it "x" if you want)

        And about human perception of the dimensions, according to what I've read, we perceive the world in 2D although we got sense of depth. Think of this, for example: When we look at a picture (wich it is in 2D) we still perceive depth. And if you think about it, the way the images enter our eyes are in 2D it is just that our brain add a sense of 3 dimensional space.

        Objects living in a 3D world, perceive the world in 2D. And objects in 2D perceive it 1D etc…

        Hope make sense :P

    • Though a two-dimensional object could not perceive another two-dimensional object on the same plane, because they would have no depth.

      From Flatland:
      "The first objection is, that a Flatlander, seeing a Line, sees something that must be thick to the eye as well as long to the eye (otherwise it would not be visible, if it had not some thickness)"

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