Escape From City 17 – Part One

The Escape From City 17 short film series is an adaptation based on the Half Life computer game saga by Valve Corporation. Filmed guerilla style with no money, no time, no crew, no script, the first two episodes were made from beginning to end on a budget of $500. Episode two is unfortunately not yet available, but we’ll stay on the watch and post it as soon as it gets online.

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8 Responses to Escape From City 17 – Part One

  1. It’s amazing how much video production has come. With no budget, they’ve put together a video with production values that rival those of movies and prime time TV from fifteen years ago. I can’t imagine what kind of stuff people will be producing at home in a nother twenty years.

  2. It's amazing how much video production has come. With no budget, they've put together a video with production values that rival those of movies and prime time TV from fifteen years ago. I can't imagine what kind of stuff people will be producing at home in a nother twenty years.

  3. Very cool. I must agree that its all the better because of the nearly non-existant budget. People do their best work when they do it for the joy of doing it, not for the money.

  4. Very cool. I must agree that its all the better because of the nearly non-existant budget. People do their best work when they do it for the joy of doing it, not for the money.

  5. Pretty good. Though it’s definitely not gonna win any awards for acting, script, or FX. They did their best with what they had, and that was pretty good.

    Next time they should organize a big project, like the big HL2 mods do it. I know I’d join, and bring some real special FX to the scene.
    But the camera was shaky A LOT, so we’d need some SteadyCam thingies. And maybe some amazing costumes, and make-up, and a dedicated studio, and recording booth, and story-board artists, and professional writers, and SFX artists, and a dedicated render farm, and… I think I got carried away.

  6. Pretty good. Though it's definitely not gonna win any awards for acting, script, or FX. They did their best with what they had, and that was pretty good.

    Next time they should organize a big project, like the big HL2 mods do it. I know I'd join, and bring some real special FX to the scene.

    But the camera was shaky A LOT, so we'd need some SteadyCam thingies. And maybe some amazing costumes, and make-up, and a dedicated studio, and recording booth, and story-board artists, and professional writers, and SFX artists, and a dedicated render farm, and… I think I got carried away.