The Tester: A New Reality Show for Gamers


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It’s official, Sony is just about to launch a new reality show on the Playstation Network. People interested in watching the show will be able to do so directly on their PS3 console, providing that said console is hooked up to the web, of course.

The Tester, which will debut on February 18th, will star 11 video game fanatics who will compete against each others to determine who’s got the best skills to become a game tester. The grand winner will be offered a job at SCEA San Diego plus $5000 as a signing bonus.

Among the 11 participants, there’s a Californian cheerleader, a car salesman from Maryland and an author from Ohio. Sony explained that this project is part of a new marketing strategy used to show that their console can be used for other purposes than gaming.

“With the addition of the original series, The Tester, we further establish PlayStation Network as the preeminent destination for digital entertainment in the living room or in the palm of your hand,” said Peter Dille, senior vice president of marketing for PlayStation Network.

New Episodes of The Tester will be available for free via the PlayStation Store each Thursday starting February 18th, and ending April 8th.

Edit: Oh, and CarsonS’s comment (from the comments section below) reminded me of this cartoon I stumbled upon a few days ago:

[The Tester | Official Press Release | Cartoon source: Penny Arcade]





5 Responses to The Tester: A New Reality Show for Gamers

  1. I can’t wait to see the winner of competition 6 months after “winning”… game testing isn’t all it’s cracked up to be. I was a tester for almost a year.. here’s the highlights..

    1.) You don’t play “games” 8 hours a day for a living, you play A GAME, (singular), for 14-18 hours a day. Same game, everyday, every hour, trying to break it.

    2.) Just totally forget about having a life. I personally had a cot in my office, and would often play the game ’till I passed out. Then right back at it after 4 hours of sleep.

    3.) You don’t play for fun, you play for bugs. Like all Q/A, it’s not so much about “doing it normally” as it is “trying to figure out what everyone who ever uses it, is going to do.”

    4.) Pay ≠ hours worked. In one week, (6 days), I worked over 120 hours, to meet a deadline. No bonus, no comp time, just a “atta boy!” from the boss.

    A game tester isn’t all fun and games.

  2. I can't wait to see the winner of competition 6 months after "winning"… game testing isn't all it's cracked up to be. I was a tester for almost a year.. here's the highlights..

    1.) You don't play "games" 8 hours a day for a living, you play A GAME, (singular), for 14-18 hours a day. Same game, everyday, every hour, trying to break it.

    2.) Just totally forget about having a life. I personally had a cot in my office, and would often play the game 'till I passed out. Then right back at it after 4 hours of sleep.

    3.) You don't play for fun, you play for bugs. Like all Q/A, it's not so much about "doing it normally" as it is "trying to figure out what everyone who ever uses it, is going to do."

    4.) Pay ≠ hours worked. In one week, (6 days), I worked over 120 hours, to meet a deadline. No bonus, no comp time, just a "atta boy!" from the boss.

    A game tester isn't all fun and games.

  3. Yep, also worked as a tester before moving on to Production. There is not an awful lot of fun involved in replaying the same game over and over, repeatedly pressing every control button, testing every feature, pulling out the controller and plugging it in again (just to see what happens). Then doing it again when the next build comes in.

    Testing is a great entry-level position if you want to eventually end up doing Production or Design but it is damn hard work. Just because someone likes playing games that doesn’t mean they will enjoy testing them.

  4. Yep, also worked as a tester before moving on to Production. There is not an awful lot of fun involved in replaying the same game over and over, repeatedly pressing every control button, testing every feature, pulling out the controller and plugging it in again (just to see what happens). Then doing it again when the next build comes in.

    Testing is a great entry-level position if you want to eventually end up doing Production or Design but it is damn hard work. Just because someone likes playing games that doesn't mean they will enjoy testing them.

  5. I've been a sony compliance/tester/french loc for 3 years now and it still bugs me how people think I spend all day playing a game. Testing is not always fun and playing the same level for 8 hours is really annoying. But I'm really enjoying the job, especially the translating :)