Here is Cameron Mitchell’s fantastic Unreal Engine 4 recreation of the ‘Cerebro’ environment from the X-Men film series.
The project took a few months to work on, and it taught me a lot about texturing and normal mapping. I did all of the modeling in Maya, textured it in Photoshop, and assembled, lit and rendered it in Unreal Engine 4. Give the video a watch if you are interested, and thank you if you do. Any comments or creative critique is welcome.
[Cameron Mitchell | Via Polycount]
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