Interesting 3D Eyetracking Cellphone UI

3D interfaces are generally a bad idea and usually impede user experience rather than improve it, but since the 3D implementation on this cell phone UI is minimal, I think it really does bring an interesting touch to it.

The concept, which gives traditionally flat interface elements a very convincing sense of depth and layering, relies on eyetracking and TAT’s in-house 3D engine, which renders in real time in the video. This isn’t your dad’s eyetracking, which analyzes your eyeballs for control cues—no, it really just uses your eyes’ locations, along with the orientation of the device, as part of the perspective equation that creates a convincing 3D effect.

[Via Gizmodo]

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4 Responses to Interesting 3D Eyetracking Cellphone UI

  1. Kinda pointless, really.

    If it’s doing it to reveal more of the menu items, why not just use the iPhone’s idea – more items revealed through a quick, logical motion or button. You’d still need to press the item anyway, so one more quick finger motion isn’t gonna harm anyone.

    If it’s doing it to look good, why not save the money and use it for something more functional?

    But yeah, it looks good and all that…

  2. Kinda pointless, really.

    If it's doing it to reveal more of the menu items, why not just use the iPhone's idea – more items revealed through a quick, logical motion or button. You'd still need to press the item anyway, so one more quick finger motion isn't gonna harm anyone.

    If it's doing it to look good, why not save the money and use it for something more functional?

    But yeah, it looks good and all that…

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