DORKLY COMIC: Parental Guidance in Video Games

Another thought-provoking Dorkly comicby Julia Lepetit and Andrew Bridgman.

Parental Guidance_Dorkly

[Source: Dorkly]





19 Responses to DORKLY COMIC: Parental Guidance in Video Games

  1. This could have been a stronger message that video games are not what make people(kids) violent, if the last frame was of the child getting up and hugging his dad. I can tell from my own experience that video games are simply that games. Of course there have been cases where a kid loses it mind and becomes violent, but there may be other factors that people do not consider. This may be happening because the kids is being bullied or his/her parents are fighting and well the kid just acts up. I really find it stupid that people blame others for what their kids grow up to be.

  2. video games make people violent just like films before them and just like the books that precided them and the plays that precided that. if you think video games are violent try reaing a book there just as bad.

  3. My version of this would be that video games sent me into a spiraling, inevitable decline into a successful career in IT, employed by a ruthless cabal of Fortune 500 companies.

    If only someone had stopped me from playing video games as a child, I might have a chance at a real career in food service.

  4. I think the message here is less about the childs’ reaction, and more about the parent. Which of the two actually DID get obsessed and crazy here? In a lot of ways, parents need to lighten up in this day and age.

  5. Video games turn people into psychopaths about as much as guns are responsible for all mass murders like Columbine. People kill people, objects don’t kill people.

  6. I’ve always said, if a kid plays a violent video game, and thinks ‘wow i want to really do that’, then the videogame is not the issue. Its mental health issues.

  7. My thoughts on the repeated efforts to blame video games for violence:
    Hitler didn’t play video games.
    Stalin didn’t play video games.
    The Inquisition didn’t play video games.
    Chinggis (Genghis) Khan didn’t play video games.
    The early American settlers that attempted genocide on the native people didn’t play video games.
    The vast majority of murderers, rapists, thieves and liars this world has ever known didn’t play video games.

    So obviously the problem isn’t games but the human need to lazily blame external sources for the problems it creates for itself, rather than committing to the more complicated task of finding solutions for the real issues.

  8. sorry if i disagree in part….but reading is a forced process that oblige the brain to work and think, images enter direct into brain.
    certain scene in videogames or film or even tg push a subject to get used to them…….i saw young guys able to see scene of an incredible violence without moving a finger…with absolute no empathy .
    what there is around you can conditionate your existence and even in certain cases create
    a secondary world……
    i don’t want to say that we have to forbidden to children the view of the bad but we have to teach them don’t get used.

    • I’ve seen more empathy and kindness from video gamers than from most other people. Sorry but while your science might be sound, the results prove otherwise…

    • Video games have nothing to do with having or loosing ones empathy. a persons experience does. i was beated abused and neglected, video games were how i escaped the world of violence by being able to be in control. to be strong. know my first thought on 9/11 during the worst years of my life? “there are thousands of people who can’t hurt others any more” no remorse, no empathy. not because i played video games, but because people hurt me. i can now see violent images with no effect, and i cant have nightmares. because my waking life was worse than anything my brain could create. humans are the problem, not video games.

  9. My 6 year old son thinks headshots are hilarious.

    My wife yells at me for playing the games when he is around.