An Introduction to The Elder Scrolls MMORPG [Video]

Must… resist… pre-ordering

Check out our first video of The Elder Scrolls Online—a documentary-style introduction to the game, presented by members of The Elder Scrolls Online Development Team. This video covers the basics of ESO, including a first look at the game’s Elder Scrolls-style combat system, massive PvP battles, Megaserver technology, exploration-based content, and much more.

[Pre-Order The Elder Scrolls Online]





7 Responses to An Introduction to The Elder Scrolls MMORPG [Video]

  1. "The game really opens up around level 50" I would hope so by that point, level 50 is very far into a game for it to 'open up'. "You fend off a werewolf invasion and every time you come back, the villagers will remember you for your actions" until you realize that its the same for everyone who comes here.
    One last question, Will it require a subscription?

    Yes? Hm… than I'm going to have to say no.
    I'll stick with GW2 myself. I've lost interest in the 'you must pay to play with your friends' model.

    • If paying monthly gets bugs fixed quicker (and better) then I'm ok with that as long as the game is worth it.

      I've quickly grown tired of the poor public relations with ArenaNet and GW2. They have shown to me that they aren't capable of fixing bugs. They say they fixed a bug but it really isn't. They fix one dynamic event only to break another. They release a one time event that last over 3 days only to have the events bugged up the wazoo. Jon Peters made a post claiming that they only have two, yes 2, developers working on big fixes. I find that hard to believe but who knows.

      I'm still waiting on the so called big patch for Rangers. That will be my make or break for the game.

  2. What is a deal breaker for me is “Do you have to grind countless monsters?”. The grinding part bores the heck out of me and is about as exciting sorting files between folders. What makes me lose interest is when you have to beat upon one and the same monster for a minute or so before it goes down. I want quick and dangerous battles. Not endurance battles. No matter how much I love the lore and the story of a game… I just can’t have that a game feels like a second job.

  3. I’ll repeat what Zelest just said. I played Bethesda’s games rather than MMO’s because grinding is tedious and boring. It slows down what I really want to experience in a game, which is the story.

  4. I dunno. I like the concept of a game where you have the entire landmass to explore, but various bits of this leave me…not to optimistic. Class based system? I LIKED skyrims “start as a character, get better based on how you actually play”. And it’s…far more cartoonish than skyrim was, as well.