Ten Tid-bits as Tetris Turns Twenty-Five

June 3, 2009 by JLister | 5 comments

Tetris is 25 years old this week. Here are ten things you might not know about the game:

  1. The game was completed on June 6th 1984 by Alexander Pajitnov, a programmer at the Moscow Academy of Sciences who worked on the game in his spare time.
  2. Pajitnov created the game on an Elektronika computer. The brand usually involved Russian technicians trying to create clones of foreign products not available in the USSR, most notably knock-offs of the Nintendo Game & Watch.
  3. The name comes from a combination of tetromino (any shape consisting of four squares joined together by their edges) and tennis. Tetromino itself comes from the Greek word tetra (meaning four) and domino.
  4. As well as being the game’s name, Tetris is a verb meaning the action of clearing four lines from the screen at once (which, in the standard edition of the game, is only possible with the straight line shape)
  5. Though originally released on the PC, Tetris earned its biggest popularity on the Nintendo Game Boy on which it sold around 35 million copies, roughly half its overall total.
  6. In a 2007 list, games site IGN called it the second best game of all time, beaten only by Super Mario Brothers.
  7. Despite Nintendo acquiring the exclusive console rights to the game, Sega briefly released a version on the Mega Drive. It was quickly withdrawn after legal pressures and the few copies in existence are now valued in the thousands of dollars.
  8. Unlike most games, there’s no ultimate ‘win’ or ‘completion’ in Tetris. In 1988, a science masters student wrote a thesis concluding that the random nature of the shapes which appears mean it is impossible to develop an infinite winning strategy and that it is inevitable that players will lose eventually.
  9. Despite famously making little if any money from the game, Pajitnov once said (translated) “Let me tell you my opinion on free software: it should never have existed [and] today should not exist.”
  10. Brain scans of Tetris players show the game trains people to use their brains more efficiently, in some cases increasing performance seven-fold from the same level of energy.
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5 Responses to “Ten Tid-bits as Tetris Turns Twenty-Five”

  1. Jaxon says:

    Tetris is popular because it has been proven to reduce stress and enhance brain power. The most notable was a UK study showed Tetris helped people that were victims of trauma reduce flashbacks.

    As a documentary-article clearly points out, today’s video games spend millions and must use violence and marketing to achieve even a percentage of what Tetris has accomplished.

    It’s amazing how many people playing now.

  2. Bebinn says:

    I heard that the creator is now working in the US for the MSN games site. So he did get something out of it eventually, he just didn’t get anything directly from the game.

  3. Tux says:

    It’s amazing the longevity of these classic games. Maybe it’s nostalgia, but those games are still killer to this day. Tetris happens to still be my wife’s favorite video game, and I have fond memories of playing it for hours on the Nintendo as a kid. Actually, I have more memories of my mom fighting with it than I do actually playing it myself!

    Games like Tetris are classics, timeless… they’re not going anywhere any time soon.

  4. Andrew says:

    Despite famously making little if any money from the game, Pajitnov once said (translated) “Let me tell you my opinion on free software: it should never have existed [and] today should not exist.”

    Let me edit that for you…

    “Probably because he famously made little if any money from the game, Pajitnov…”

  5. Joe says:

    The fact that Tetris is tested good for reducing traumatic memories makes me wonder why so many how wives are addicted to these types of block puzzle games.

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